# Titanium.UI.iOS.Animator
Provides support for the built-in iOS dynamic animations
# Overview
The animator provides physics-related capabilities and animations using the iOS physics engine. Each animator is independent of other animators you create. An animator is comprised of behaviors and items. Behaviors define the rules of the animation, while items are the view objects to be animated. An item in the animator can be given multiple behaviors as long as those behaviors belong to the same animator.
To use these dynamic animations, first create the items to animate, then:
1. Create an animator using the Titanium.UI.iOS.createAnimator method.
2. Set the Titanium.UI.iOS.Animator.referenceView property to establish the coordinate system for the animations.
3. Create and add items to one or more of the following behaviors:
- Titanium.UI.iOS.AnchorAttachmentBehavior
- Titanium.UI.iOS.CollisionBehavior
- Titanium.UI.iOS.DynamicItemBehavior
- Titanium.UI.iOS.GravityBehavior
- Titanium.UI.iOS.PushBehavior
- Titanium.UI.iOS.SnapBehavior
- Titanium.UI.iOS.ViewAttachmentBehavior
4. Add these behaviors to the animator with the Titanium.UI.iOS.Animator.addBehavior method.
5. Start the animator with Titanium.UI.iOS.Animator.startAnimator method.
Once all items are at rest, the animator automatically pauses, and resumes if a behavior parameter changes, or a behavior or item is added or removed.
See the behaviors listed above for examples of animating items.
# Reference View
The Titanium view object set to the Animator's Titanium.UI.iOS.Animator.referenceView property establishes the coordinate system for the animation behaviors and items. Each item that needs to be animated must be a child of the reference view.
By default, when you create a collision behavior, the behavior uses the edge's of the reference view as its boundary, so any item within this view cannot be pushed out of it.
Use the following lists as references when specifying your animation behaviors.
Points
The following list notes the location of notable points in the coordinate system, where WIDTH and HEIGHT are the width and height of the reference view, respectively.
- Top-left corner: (0,0)
- Top-right corner: (WIDTH, 0)
- Center: (WIDTH/2, HEIGHT/2)
- Bottom-left corner: (0, HEIGHT)
- Bottom-right corner: (WIDTH, HEIGHT)
Note that on iOS a point is equivalent to a display pixel.
Vectors
Gravity and push forces may be specified as vectors with the gravityDirection
and
pushDirection
properties, respectively. The following list notes the direction and its
corresponding vector:
- Left: (-x,0)
- Right: (+x,0)
- Up: (0,-y)
- Down: (0,+y)
Angles
Gravity and push forces may be specified with the angle
and magnitude
properties.
Specify all angle values as radians (360 degrees = 2 * pi radians). The following list notes
the direction and its corresponding angle:
- Right: 0 or 2 * pi
- Down: pi / 2
- Left: pi
- Up: pi / 2 * 3
# Properties
# referenceView
Titanium View object to initialize as the reference view for the animator.
When adding behavior and dynamic items to the animator, the animator bases its coordindate system on the reference view.
# Methods
# addBehavior
Adds a dynamic behavior to the animator.
Specify an instance of one of the following Titanium behavior proxies:
Parameters
Name | Type | Description |
---|---|---|
behavior | Titanium.Proxy | Behavior to add to the animator. |
Returns
- Type
- void
# removeAllBehaviors
Removes all behaviors from this animator.
Returns
- Type
- void
# removeBehavior
Removes the specified behavior from the animator.
Specifiy an instance of one of the following Titanium behavior proxies:
Parameters
Name | Type | Description |
---|---|---|
behavior | Titanium.Proxy | Behavior to remove from the animator. |
Returns
- Type
- void
# updateItemUsingCurrentState
Updates the animator's state information with the current state of the specified item.
When an item is first added to the animator, the animator reads the initial state of the item, then takes responsibility for updating it. If you actively make changes to the item's properties, such as changing its position or dimensions, use this method to update the item's new state.
Parameters
Name | Type | Description |
---|---|---|
item | Titanium.UI.View | Item to update with new state information. |
Returns
- Type
- void