# Titanium.UI.iOS.Animator

Provides support for the built-in iOS dynamic animations

Availability
3.2.0
9.2.0

# Overview

The animator provides physics-related capabilities and animations using the iOS physics engine. Each animator is independent of other animators you create. An animator is comprised of behaviors and items. Behaviors define the rules of the animation, while items are the view objects to be animated. An item in the animator can be given multiple behaviors as long as those behaviors belong to the same animator.

To use these dynamic animations, first create the items to animate, then:

1. Create an animator using the Titanium.UI.iOS.createAnimator method.

2. Set the Titanium.UI.iOS.Animator.referenceView property to establish the coordinate system for the animations.

3. Create and add items to one or more of the following behaviors:

4. Add these behaviors to the animator with the Titanium.UI.iOS.Animator.addBehavior method.

5. Start the animator with Titanium.UI.iOS.Animator.startAnimator method.

Once all items are at rest, the animator automatically pauses, and resumes if a behavior parameter changes, or a behavior or item is added or removed.

See the behaviors listed above for examples of animating items.

# Reference View

The Titanium view object set to the Animator's Titanium.UI.iOS.Animator.referenceView property establishes the coordinate system for the animation behaviors and items. Each item that needs to be animated must be a child of the reference view.

By default, when you create a collision behavior, the behavior uses the edge's of the reference view as its boundary, so any item within this view cannot be pushed out of it.

Use the following lists as references when specifying your animation behaviors.

Points

The following list notes the location of notable points in the coordinate system, where WIDTH and HEIGHT are the width and height of the reference view, respectively.

  • Top-left corner: (0,0)
  • Top-right corner: (WIDTH, 0)
  • Center: (WIDTH/2, HEIGHT/2)
  • Bottom-left corner: (0, HEIGHT)
  • Bottom-right corner: (WIDTH, HEIGHT)

Note that on iOS a point is equivalent to a display pixel.

Vectors

Gravity and push forces may be specified as vectors with the gravityDirection and pushDirection properties, respectively. The following list notes the direction and its corresponding vector:

  • Left: (-x,0)
  • Right: (+x,0)
  • Up: (0,-y)
  • Down: (0,+y)

Angles

Gravity and push forces may be specified with the angle and magnitude properties. Specify all angle values as radians (360 degrees = 2 * pi radians). The following list notes the direction and its corresponding angle:

  • Right: 0 or 2 * pi
  • Down: pi / 2
  • Left: pi
  • Up: pi / 2 * 3

# Properties

# behaviors

Availability
3.2.0
9.2.0
behaviors :Array<Titanium.Proxy>

Behaviors associated with this animator.


# referenceView

Availability
3.2.0
9.2.0
referenceView :Titanium.UI.View

Titanium View object to initialize as the reference view for the animator.

When adding behavior and dynamic items to the animator, the animator bases its coordindate system on the reference view.


# running READONLY

Availability
3.2.0
9.2.0
running :Boolean

Returns true if the animator is running else false.

# Methods

# addBehavior

Availability
3.2.0
9.2.0
addBehavior(behavior) void

Adds a dynamic behavior to the animator.

Parameters

Name Type Description
behavior Titanium.Proxy

Behavior to add to the animator.

Returns

Type
void

# removeAllBehaviors

Availability
3.2.0
9.2.0
removeAllBehaviors() void

Removes all behaviors from this animator.

Returns

Type
void

# removeBehavior

Availability
3.2.0
9.2.0
removeBehavior(behavior) void

Removes the specified behavior from the animator.

Parameters

Name Type Description
behavior Titanium.Proxy

Behavior to remove from the animator.

Returns

Type
void

# startAnimator

Availability
3.2.0
9.2.0
startAnimator() void

Starts the animation behaviors.

Returns

Type
void

# stopAnimator

Availability
3.2.0
9.2.0
stopAnimator() void

Stops the animation behaviors.

Returns

Type
void

# updateItemUsingCurrentState

Availability
3.2.0
9.2.0
updateItemUsingCurrentState(item) void

Updates the animator's state information with the current state of the specified item.

When an item is first added to the animator, the animator reads the initial state of the item, then takes responsibility for updating it. If you actively make changes to the item's properties, such as changing its position or dimensions, use this method to update the item's new state.

Parameters

Name Type Description
item Titanium.UI.View

Item to update with new state information.

Returns

Type
void

# Events

# pause

Availability
3.2.0
9.2.0

Fired when the animator paused its animations.


# resume

Availability
3.2.0
9.2.0

Fired when the animator resumes its animations.