# Titanium.UI.AlertDialog
An alert dialog is a modal view that includes an optional title, a message and buttons, positioned in the middle of the display.
# Overview
Android | iOS | Windows |
---|---|---|
An alert dialog is created using Titanium.UI.createAlertDialog or <AlertDialog>
Alloy element.
Although this dialog always appears in the middle of the display (not touching the edges), other aspects of its aesthetics and the way the user interacts with it are different for each platform, as described below.
# Android
On Android, the default alert dialog displays text information, via a title and message, without
any buttons. As the user can use the system hardware back
button to dismiss it, a button is
optional.
Buttons are shown if the buttonNames
property is defined, and are rendered horizontally below
the message.
To create a custom layout, a view may be added and, in turn, a hierarchy of views added to that child view.
# iOS
On iOS, the default alert dialog displays text information, via a title and message, with a single button to allow it to be dismissed.
Buttons are defined using the buttonNames
property and are rendered vertically below
the message. Alert dialogs are automatically cancelled when the application is
paused/suspended. This behavior can be avoided by setting persistent
property on alert dialog
to be true
.
The style
property can be used to allow the user to enter plain text,
obscured text or login identifier and password. Entered values can be captured with listening
cancel
event.
Starting at Titanium SDK 5.1.0, you can also specify the placeholder
, keyboardType
and returnKeyType
properties when using the alert dialog style Titanium.UI.iOS.AlertDialogStyle.PLAIN_TEXT_INPUT or
Titanium.UI.iOS.AlertDialogStyle.SECURE_TEXT_INPUT.
When using the alert dialog style Titanium.UI.iOS.AlertDialogStyle.LOGIN_AND_PASSWORD_INPUT, you can
specify the loginPlaceholder
, loginKeyboardType
and loginReturnKeyType
properties for the login field,
as well as the passwordPlaceholder
, passwordKeyboardType
and passwordReturnKeyType
properties for the password field.
# Global Alias
A global method alert()
is aliased to this object, and can be invoked with a single message.
For example
alert('this is a message');
This will generate an alert with a title of "Alert" and an "OK" button.
# Caveats
Multiple alerts should not be shown at once.
The title
and ok
properties cannot be changed while the alert dialog is being displayed. On
Android only, you can change the message
property while the alert dialog is being displayed.
# Examples
# Single-button Alert Dialog (using alias)
Create a single-button alert dialog using the global alert()
alias.
var win = Ti.UI.createWindow({
title: 'Click window to test',
backgroundColor: 'white'
});
win.addEventListener('click', function(e) {
alert('The file has been deleted');
});
win.open();
# Single-button Alert Dialog (standard)
Create a single-button alert dialog, without explicitly defining it using the buttonNames
property, which is invoked when the app window is clicked.
var win = Ti.UI.createWindow({
title: 'Click window to test',
backgroundColor: 'white'
});
win.addEventListener('click', function(e) {
var dialog = Ti.UI.createAlertDialog({
message: 'The file has been deleted',
ok: 'Okay',
title: 'File Deleted'
});
dialog.show();
});
win.open();
# Three-button Alert Dialog
Create a three-button alert dialog, which is invoked when the app window is clicked. Output a message to the log when the cancel button is clicked.
var win = Ti.UI.createWindow({
title: 'Click window to test',
backgroundColor: 'white'
});
win.addEventListener('click', function(e) {
var dialog = Ti.UI.createAlertDialog({
cancel: 1,
buttonNames: ['Confirm', 'Cancel', 'Help'],
message: 'Would you like to delete the file?',
title: 'Delete'
});
dialog.addEventListener('click', function(e) {
if (e.index === e.source.cancel) {
Ti.API.info('The cancel button was clicked');
}
Ti.API.info('e.cancel: ' + e.cancel);
Ti.API.info('e.source.cancel: ' + e.source.cancel);
Ti.API.info('e.index: ' + e.index);
});
dialog.show();
});
win.open();
# Alert Dialog with Plain Text Input
Create an alert dialog and allow the user enter plain text, which is invoked when the app window is clicked. Output entered text value to the log when the OK button is clicked.
var win = Ti.UI.createWindow({
title: 'Click window to test'
});
win.addEventListener('click', function(e) {
var dialog = Ti.UI.createAlertDialog({
title: 'Enter text',
style: Ti.UI.iOS.AlertDialogStyle.PLAIN_TEXT_INPUT,
buttonNames: ['OK']
});
dialog.addEventListener('click', function(e) {
Ti.API.info('e.text: ' + e.text);
});
dialog.show();
});
win.open();
# Alloy XML Markup
Previous three-button alert dialog example as an Alloy view.
alertdialog.xml:
<Alloy>
<Window id="win" onClick="showDialog" title="Click window to test" backgroundColor="white"
exitOnClose="true" fullscreen="false" >
<AlertDialog id="dialog" onClick="doClick" title="Delete"
message="Would you like to delete the file?" cancel="1">
<!-- The ButtonNames tag sets the buttonNames property. -->
<ButtonNames>
<ButtonName>Confirm</ButtonName>
<ButtonName>Cancel</ButtonName>
<ButtonName>Help</ButtonName>
</ButtonNames>
</AlertDialog>
</Window>
</Alloy>
alertdialog.js:
function showDialog() {
$.dialog.show();
}
function doClick(e) {
Ti.API.info('e.text: ' + e.text);
}
$.win.open();
# Properties
# androidView CREATION ONLY
View to load inside the message area, to create a custom layout.
In an Alloy application you can specify this property with either an <AndroidView/>
or
<View/>
element inside the <AlertDialog/>
element, for example:
<Alloy>
<AlertDialog onClick="doClick" title="Delete"
message="Would you like to delete the file?" cancel="1">
<!-- Add View or AndroidView for the androidView property -->
<View platform="android">
<Label color="red" text="Warning! This change is permanent and you cannot undo it!" />
</View>
<ButtonNames>
<ButtonName>Confirm</ButtonName>
<ButtonName>Cancel</ButtonName>
</ButtonNames>
</AlertDialog>
</Alloy>
# buttonClickRequired
Setting this to true requires the end-user to click a dialog button to close the dialog.
Set to true to prevent the dialog from being dismissed via back navigation or tapping outside of the dialog. This requires the end-user to click on one of the dialog buttons provided by property buttonNames. Note that if the dialog does not have any buttons, then the dialog can only be closed programmatically via the hide() method.
Default: false on Android
# buttonNames CREATION ONLY
Name of each button to create.
On iOS, a button will automatically be created if none are explicitly defined, because
without it users would be unable to dismiss the dialog. Conversely, a dialog with no
buttons may be created on Android, as the hardware back
button may be used instead.
A maximum of 3 buttons is supported on Android.
Alloy applications can specify this property with a <ButtonNames>
element containing
one or more <ButtonName>
elements (see example).
<Alloy>
<AlertDialog id="dialog" onClick="doClick" title="Decide!" message="Do you really want to do that?" cancel="1">
<ButtonNames>
<ButtonName>Confirm</ButtonName>
<ButtonName>Cancel</ButtonName>
<ButtonName>Help</ButtonName>
</ButtonNames>
</AlertDialog>
</Alloy>
Default: No buttons (Android), Single "OK" button (iOS)
# cancel
Index to define the cancel button.
On iOS, set to -1
to disable the cancel option.
Default: undefined (Android), -1 (iOS)
# canceledOnTouchOutside
When this is set to true
, the dialog is canceled when touched outside the window's bounds.
Default: true on Android
# destructive
Index to define the destructive button.
Setting this property to -1 disables this option.
Default: -1
# hintText
Hint text of the text field inside the dialog.
Note that this property is only available if dialog style
property is defined as
PLAIN_TEXT_INPUT or
SECURE_TEXT_INPUT.
# hinttextid
Key identifying a string from the locale file to use for the hintText property.
Only one of hintText
or hinttextid
should be specified.
# keyboardAppearance
Keyboard appearance to be displayed when the text field inside the dialog is focused.
Note that this property is only available if dialog style
property is defined as
PLAIN_TEXT_INPUT or
SECURE_TEXT_INPUT.
Default: Titanium.UI.KEYBOARD_APPEARANCE_DEFAULT
# keyboardType
Keyboard type to display when this text field inside the dialog is focused.
Note that this property is only available if dialog style
property is defined as
PLAIN_TEXT_INPUT or
SECURE_TEXT_INPUT.
- Titanium.UI.KEYBOARD_TYPE_DECIMAL_PAD
- Titanium.UI.KEYBOARD_TYPE_ASCII
- Titanium.UI.KEYBOARD_TYPE_DEFAULT
- Titanium.UI.KEYBOARD_TYPE_EMAIL
- Titanium.UI.KEYBOARD_TYPE_NAMEPHONE_PAD
- Titanium.UI.KEYBOARD_TYPE_NUMBERS_PUNCTUATION
- Titanium.UI.KEYBOARD_TYPE_NUMBER_PAD
- Titanium.UI.KEYBOARD_TYPE_PHONE_PAD
- Titanium.UI.KEYBOARD_TYPE_WEBSEARCH
- Titanium.UI.KEYBOARD_TYPE_TWITTER
- Titanium.UI.KEYBOARD_TYPE_URL
Default: Titanium.UI.KEYBOARD_TYPE_DEFAULT
# loginHintText
Hint text of the login text field inside the dialog.
Note that this property is only available if dialog style
property is defined as
LOGIN_AND_PASSWORD_INPUT.
# loginhinttextid
Key identifying a string from the locale file to use for the loginHintText property.
Only one of loginHintText
or loginhinttextid
should be specified.
# loginKeyboardType
Keyboard type to display when this text field inside the dialog is focused.
Note that this property is only available if dialog style
property is defined as
LOGIN_AND_PASSWORD_INPUT.
- Titanium.UI.KEYBOARD_APPEARANCE_ALERT
- Titanium.UI.KEYBOARD_APPEARANCE_DEFAULT
- Titanium.UI.KEYBOARD_APPEARANCE_DARK
- Titanium.UI.KEYBOARD_APPEARANCE_LIGHT
- Titanium.UI.KEYBOARD_ASCII
- Titanium.UI.KEYBOARD_DECIMAL_PAD
- Titanium.UI.KEYBOARD_DEFAULT
- Titanium.UI.KEYBOARD_EMAIL
- Titanium.UI.KEYBOARD_NAMEPHONE_PAD
- Titanium.UI.KEYBOARD_NUMBERS_PUNCTUATION
- Titanium.UI.KEYBOARD_NUMBER_PAD
- Titanium.UI.KEYBOARD_PHONE_PAD
- Titanium.UI.KEYBOARD_URL
- Titanium.UI.KEYBOARD_TYPE_DECIMAL_PAD
- Titanium.UI.KEYBOARD_TYPE_ASCII
- Titanium.UI.KEYBOARD_TYPE_DEFAULT
- Titanium.UI.KEYBOARD_TYPE_EMAIL
- Titanium.UI.KEYBOARD_TYPE_NAMEPHONE_PAD
- Titanium.UI.KEYBOARD_TYPE_NUMBERS_PUNCTUATION
- Titanium.UI.KEYBOARD_TYPE_NUMBER_PAD
- Titanium.UI.KEYBOARD_TYPE_PHONE_PAD
- Titanium.UI.KEYBOARD_TYPE_WEBSEARCH
- Titanium.UI.KEYBOARD_TYPE_TWITTER
- Titanium.UI.KEYBOARD_TYPE_URL
Default: Titanium.UI.KEYBOARD_DEFAULT
# loginPlaceholder DEPRECATED
DEPRECATED SINCE 5.4.0
Use loginHintText instead.
Placeholder of the login text field inside the dialog.
Note that this property is only available if dialog style
property is defined as
LOGIN_AND_PASSWORD_INPUT.
# loginReturnKeyType
Specifies the text to display on the keyboard Return
key when this field is focused.
Note that this property is only available if dialog style
property is defined as
LOGIN_AND_PASSWORD_INPUT.
- Titanium.UI.RETURNKEY_CONTINUE
- Titanium.UI.RETURNKEY_DEFAULT
- Titanium.UI.RETURNKEY_DONE
- Titanium.UI.RETURNKEY_EMERGENCY_CALL
- Titanium.UI.RETURNKEY_GO
- Titanium.UI.RETURNKEY_GOOGLE
- Titanium.UI.RETURNKEY_JOIN
- Titanium.UI.RETURNKEY_NEXT
- Titanium.UI.RETURNKEY_ROUTE
- Titanium.UI.RETURNKEY_SEARCH
- Titanium.UI.RETURNKEY_SEND
- Titanium.UI.RETURNKEY_YAHOO
Default: Titanium.UI.RETURNKEY_NEXT
# loginValue
Value of the login text field inside the dialog.
Note that this property is only available if dialog style
property is defined as
LOGIN_AND_PASSWORD_INPUT.
# messageid
Key identifying a string in the locale file to use for the message text.
# ok
Text for the OK
button.
This property is useful when only one button is required, as it negates the need to define
the buttonNames
property. If buttonNames
is defined, this property is ignored.
# okid
Key identifying a string in the locale file to use for the ok
text.
If buttonNames
is defined, this property is ignored.
# passwordHintText
Hint text of the password text field inside the dialog.
Note that this property is only available if dialog style
property is defined as
LOGIN_AND_PASSWORD_INPUT.
# passwordhinttextid
Key identifying a string from the locale file to use for the passwordHintText property.
Only one of passwordHintText
or hinttextid
should be specified.
# passwordKeyboardType
Keyboard type to display when this text field inside the dialog is focused.
Note that this property is only available if dialog style
property is defined as
LOGIN_AND_PASSWORD_INPUT.
- Titanium.UI.KEYBOARD_APPEARANCE_ALERT
- Titanium.UI.KEYBOARD_APPEARANCE_DEFAULT
- Titanium.UI.KEYBOARD_APPEARANCE_DARK
- Titanium.UI.KEYBOARD_APPEARANCE_LIGHT
- Titanium.UI.KEYBOARD_ASCII
- Titanium.UI.KEYBOARD_DECIMAL_PAD
- Titanium.UI.KEYBOARD_DEFAULT
- Titanium.UI.KEYBOARD_EMAIL
- Titanium.UI.KEYBOARD_NAMEPHONE_PAD
- Titanium.UI.KEYBOARD_NUMBERS_PUNCTUATION
- Titanium.UI.KEYBOARD_NUMBER_PAD
- Titanium.UI.KEYBOARD_PHONE_PAD
- Titanium.UI.KEYBOARD_URL
- Titanium.UI.KEYBOARD_TYPE_DECIMAL_PAD
- Titanium.UI.KEYBOARD_TYPE_ASCII
- Titanium.UI.KEYBOARD_TYPE_DEFAULT
- Titanium.UI.KEYBOARD_TYPE_EMAIL
- Titanium.UI.KEYBOARD_TYPE_NAMEPHONE_PAD
- Titanium.UI.KEYBOARD_TYPE_NUMBERS_PUNCTUATION
- Titanium.UI.KEYBOARD_TYPE_NUMBER_PAD
- Titanium.UI.KEYBOARD_TYPE_PHONE_PAD
- Titanium.UI.KEYBOARD_TYPE_WEBSEARCH
- Titanium.UI.KEYBOARD_TYPE_TWITTER
- Titanium.UI.KEYBOARD_TYPE_URL
Default: Titanium.UI.KEYBOARD_DEFAULT
# passwordPlaceholder DEPRECATED
DEPRECATED SINCE 5.4.0
Use passwordHintText instead.
Placeholder of the password text field inside the dialog.
Note that this property is only available if dialog style
property is defined as
LOGIN_AND_PASSWORD_INPUT.
# passwordReturnKeyType
Specifies the text to display on the keyboard Return
key when this field is focused.
Note that this property is only available if dialog style
property is defined as
LOGIN_AND_PASSWORD_INPUT.
- Titanium.UI.RETURNKEY_CONTINUE
- Titanium.UI.RETURNKEY_DEFAULT
- Titanium.UI.RETURNKEY_DONE
- Titanium.UI.RETURNKEY_EMERGENCY_CALL
- Titanium.UI.RETURNKEY_GO
- Titanium.UI.RETURNKEY_GOOGLE
- Titanium.UI.RETURNKEY_JOIN
- Titanium.UI.RETURNKEY_NEXT
- Titanium.UI.RETURNKEY_ROUTE
- Titanium.UI.RETURNKEY_SEARCH
- Titanium.UI.RETURNKEY_SEND
- Titanium.UI.RETURNKEY_YAHOO
Default: Titanium.UI.RETURNKEY_DONE
# passwordValue
Value of the password text field inside the dialog.
Note that this property is only available if dialog style
property is defined as
LOGIN_AND_PASSWORD_INPUT.
# persistent
Boolean value indicating if the alert dialog should only be cancelled by user gesture or by hide method.
This property is useful to ensure that the alert dialog will not be ignored by the user when the application is paused/suspended.
Default: false on iOS, true on Android
# placeholder DEPRECATED
DEPRECATED SINCE 5.4.0
Use hintText instead.
Placeholder of the text field inside the dialog.
Note that this property is only available if dialog style
property is defined as
PLAIN_TEXT_INPUT or
SECURE_TEXT_INPUT.
# preferred
Index to define the preferred button.
When you specify a preferred action, the alert dialog highlights the text of that action to give it emphasis. (If the alert also contains a cancel button, the preferred action receives the highlighting instead of the cancel button.) If the iOS device is connected to a physical keyboard, pressing the Return key triggers the preferred action.
Note that this property is only available on iOS 9 or above.
Default: -1
# returnKeyType
Specifies the text to display on the keyboard Return
key when this field is focused.
Note that this property is only available if dialog style
property is defined as
PLAIN_TEXT_INPUT or
SECURE_TEXT_INPUT.
- Titanium.UI.RETURNKEY_CONTINUE
- Titanium.UI.RETURNKEY_DEFAULT
- Titanium.UI.RETURNKEY_DONE
- Titanium.UI.RETURNKEY_EMERGENCY_CALL
- Titanium.UI.RETURNKEY_GO
- Titanium.UI.RETURNKEY_GOOGLE
- Titanium.UI.RETURNKEY_JOIN
- Titanium.UI.RETURNKEY_NEXT
- Titanium.UI.RETURNKEY_ROUTE
- Titanium.UI.RETURNKEY_SEARCH
- Titanium.UI.RETURNKEY_SEND
- Titanium.UI.RETURNKEY_YAHOO
Default: Titanium.UI.RETURNKEY_DEFAULT
# style
The style for the alert dialog.
Style of the alert dialog, specified using one of the constants from
Titanium.UI.iOS.AlertDialogStyle. Using styles other than default one can break
your dialog layout if more than two buttons used. All styles can handle up to two
buttons comfortably, except for default style can handle up to six buttons when title
and message
is empty or not given. Note that this property is only available on
iOS SDK 5 or above.
Default: Titanium.UI.iOS.AlertDialogStyle.DEFAULT
# tintColor
The tint-color of the dialog.
This property is a direct correspondant of the tintColor
property of
UIView on iOS. For a dialog, it will tint the color of it's buttons.
For information about color values, see the "Colors" section of Titanium.UI.
Default: null
# value
Value of the text field inside the dialog.
Note that this property is only available if dialog style
property is defined as
PLAIN_TEXT_INPUT or
SECURE_TEXT_INPUT.
# Methods
# hide
Hides this dialog.
Parameters
Name | Type | Description |
---|---|---|
options | AnimatedOptions | Animation options for Android only. Since SDK 5.1.0 and used only on Android 5.0+ Determines whether to enable a circular reveal animation.
Note that the default here is equivalent to passing in |
Returns
- Type
- void
# show
Shows this dialog.
Parameters
Name | Type | Description |
---|---|---|
options | AnimatedOptions | Animation options for Android only. Since SDK 5.1.0 and only used on Android 5.0+ Determines whether to enable a circular reveal animation.
Note that the default here is equivalent to passing in |
Returns
- Type
- void
# Events
# click
Fired when a button in the dialog is clicked.
There is a subtle difference between singletap and click events.
A singletap event is generated when the user taps the screen briefly without moving their finger. This gesture will also generate a click event.
However, a click event can also be generated when the user touches, moves their finger, and then removes it from the screen.
On Android, a click event can also be generated by a trackball click.
Properties
Name | Type | Description |
---|---|---|
cancel | Boolean | Number | Boolean type on Android; Number on iOS. On Android, indicates whether the cancel button was clicked, in which
case returns On iOS, the value of the cancel property is
returned, if defined, or See the |
index | Number | Index of the button that was clicked. |
login | String | Value of login field if dialog |
password | String | Value of password field if dialog |
text | String | Value of text field if dialog |
source | Object | Source object that fired the event. |
type | String | Name of the event fired. |
bubbles | Boolean | True if the event will try to bubble up if possible. |
cancelBubble | Boolean | Set to true to stop the event from bubbling. |