# Titanium.UI.Animation
The Animation
object defines an animation that can be applied to a view.
# Overview
An animation object describes the properties of an animation. At its most basic, an animation object represents a single-phase animation with an end state and a duration.
When Titanium.UI.View.animate is called on a Titanium.UI.View, the view is animated from its current state to the state described by the animation object. The properties that can be animated include the view's position, size, colors, transformation matrix and opacity.
You can also specify an animation curve or easing function to control the pace of the
animation. To use an easing function, set the animation's curve
property to one of the
ANIMATION_CURVE
constants defined in Titanium.UI. For example,
Titanium.UI.ANIMATION_CURVE_EASE_IN specifies an animation that
starts slowly and then speeds up.
Animations can be set to reverse themselves automatically on completion, and to repeat a given number of times. For more complicated effects, multiple animations can be combined in sequence, starting one animation when the previous animation completes.
Use the Titanium.UI.createAnimation method to create an animation object.
Note that on SDKs older than 9.1.0, when you animate a view's size or position the actual layout properties (such as
top
, left
, width
, height
) are not changed by the animation. See the description of the
Titanium.UI.View.animate method for more information.
As of 9.1.0, the animated properties should reflect their final values just before the complete
event and/or the <Ti.UI.View.animate> callback is fired.
# iOS Platform Notes
iOS supports both 2D and 3D matrix transformations in animations.
iOS also supports transitions between windows or views. You can create a transition
by creating an animation object and setting the view
property to the view you want to
transition to. The transition
property specifies the transition effect to apply. Use one of
the transition style constants defined in Titanium.UI.iOS.AnimationStyle.
# Android Platform Notes
Android supports 2D matrix transformations. Note that the Titanium.UI.Matrix2D.rotate method operates differently on Android. Called with a single argument, it rotates from zero to the specified angle. That is, it ignores any existing rotation. Called with two arguments, it interprets the first argument as a "from" angle and the second argument as a "to" angle.
# Examples
# Simple Animation Applied to a View
Create a simple animation and apply it to the view. In this example, the view will animate from red to black to orange over 2 seconds.
var view = Titanium.UI.createView({
backgroundColor:'red'
});
var animation = Titanium.UI.createAnimation();
animation.backgroundColor = 'black';
animation.duration = 1000;
var animationHandler = function() {
animation.removeEventListener('complete',animationHandler);
animation.backgroundColor = 'orange';
view.animate(animation);
};
animation.addEventListener('complete',animationHandler);
view.animate(animation);
# Animation Using Matrix Transforms
The following example uses a transformation matrix to animate a view when the view is clicked. The animation rotates and scales the view, then returns it to its original size and position. The entire animation is repeated three times.
var box = Ti.UI.createView({
backgroundColor : 'red',
height : '100',
width : '100'
});
win.add(box);
box.addEventListener('click', function() {
var matrix = Ti.UI.createMatrix2D();
matrix = matrix.rotate(180);
matrix = matrix.scale(2, 2);
var a = Ti.UI.createAnimation({
transform : matrix,
duration : 2000,
autoreverse : true,
repeat : 3
});
box.animate(a);
});
win.add(box);
# Using an anchorPoint (Android and iOS)
Create a button and a blue square view. For each click of the button, apply a 90 degree rotation animation pivoted at one of a series of anchor points. In particular, note that an anchor point is configured using the Titanium.UI.Animation.anchorPoint property for Android and the Titanium.UI.View.anchorPoint property for iOS.
var animationType = [
{ name: 'Top Left', anchorPoint: {x:0, y:0} },
{ name: 'Top Right', anchorPoint: {x:1, y:0} },
{ name: 'Bottom Left', anchorPoint: {x:0, y:1} },
{ name: 'Bottom Right', anchorPoint: {x:1, y:1} },
{ name: 'Center', anchorPoint: {x:0.5, y:0.5} }
];
var animationTypeLength = animationType.length;
var animationCount = 0;
var animationTypePointer = 0;
var t = Ti.UI.createMatrix2D();
t = t.rotate(90);
// animation properties
var a = {
transform: t,
duration: 2000,
autoreverse: true
};
Ti.UI.backgroundColor = 'white';
var win = Ti.UI.createWindow();
var view = Ti.UI.createView({
backgroundColor:'#336699',
width:100, height:100
});
win.add(view);
var button = Ti.UI.createButton({
title:'Animate ' + animationType[animationTypePointer].name,
height: (Ti.UI.Android) ? 80 : 40,
width: (Ti.UI.Android) ? 300 : 200,
top:30
});
win.add(button);
function updateButton(name){
button.title = 'Animate ' + name;
}
button.addEventListener('click', function(){
// set new anchorPoint on animation for Android
a.anchorPoint = animationType[animationTypePointer].anchorPoint;
// set new anchorPoint on view for iOS
view.anchorPoint = animationType[animationTypePointer].anchorPoint;
animationCount++;
// determine position of next object in animationType array or return to first item
// using modulus operator
animationTypePointer = animationCount % animationTypeLength;
// animate view, followed by callback to set next button title
view.animate(a, function(){
updateButton(animationType[animationTypePointer].name);
});
});
win.open();
# Properties
# anchorPoint
Coordinate of the view about which to pivot an animation.
Used on Android only. For iOS, use anchorPoint.
Anchor point is specified as a fraction of the view's size. For example, {0, 0}
is at
the view's top-left corner, {0.5, 0.5}
at its center and {1, 1}
at its bottom-right
corner.
This property's value will overwrite the anchorPoint used in the matrix's creation dictionary.
See the "Using an anchorPoint" example for a demonstration.
# autoreverse
Specifies if the animation should be replayed in reverse upon completion.
Default: false
# backgroundColor
Value of the backgroundColor
property at the end of the animation, as a color name
or hex triplet.
For information about color values, see the "Colors" section of Titanium.UI.
# color
Value of the color
property at the end of the animation, as a color name or hex triplet.
For information about color values, see the "Colors" section of Titanium.UI.
# curve
Animation curve or easing function to apply to the animation.
# dampingRatio
The damping ratio for the spring animation as it approaches its quiescent state.
Use a value between 0 and 1. For a smoother deceleration use values closer to 1. To increase oscillation use value closer to 0.
# repeat
Number of times the animation should be performed.
If autoreverse
is true
, then one repeat of the animation consists of the animation
being played once forward, and once backward.
Default: 1 (no repeat)
# springVelocity
The initial spring velocity.
For smooth start to the animation, match this value to the velocity of view as it was prior to attachment. A value of 1 corresponds to the total animation distance traversed in one second. For example, if the total animation distance is 200 points and you want the start of the animation to match a view velocity of 100 pt/s, use a value of 0.5.
# transform
Animate the view from its current tranform to the specified transform.
Over the course of the animation, the view interpolates from its current transform to the specified transform.
3D transforms are only supported on iOS.
# transition
Transition type to use during a transition animation.
The new view being transitioned to should NOT be a child of another view or of the animating view. The animation replaces the current view from the view heirarchy and adds the new view to it.
- Titanium.UI.iOS.AnimationStyle.CURL_DOWN
- Titanium.UI.iOS.AnimationStyle.CURL_UP
- Titanium.UI.iOS.AnimationStyle.FLIP_FROM_LEFT
- Titanium.UI.iOS.AnimationStyle.FLIP_FROM_RIGHT
- Titanium.UI.iOS.AnimationStyle.FLIP_FROM_TOP
- Titanium.UI.iOS.AnimationStyle.FLIP_FROM_BOTTOM
- Titanium.UI.iOS.AnimationStyle.CROSS_DISSOLVE
- Titanium.UI.iOS.AnimationStyle.NONE
# view
New view to transition to.
Specify the transition
property with one of the transition style constants defined
in Titanium.UI.iOS.AnimationStyle to select the effect to apply.
The new view being transitioned to should NOT be a child of another view or of the animating view. The animation replaces the current view from the view heirarchy and adds the new view to it.