# Titanium.Network.TCPSocket

The TCPSocket instance returned from createTCPSocket. This object represents a socket which either listens locally on the device for connections, or connects to a remote machine.

Availability
1.2.0

DEPRECATED SINCE 1.7.0

Use Titanium.Network.Socket.TCP where possible.

# Overview

Sockets are nontrivial; it is recommended that anyone using them be familiar with the basics of BSD sockets. All sockets use TCP connections, and are asynchronous for read operations, so your program should be ready to receive 'read' events at any point. Socket references cannot be transferred to socket objects, and vice-versa - socket references are an internal mechanism which is used only to determine which sockets to send data to and read data from. For listening sockets, it is highly recommended that you use the Titanium.Network.INADDR_ANY constant as the host name. If a window containing a socket is closed, the socket MUST be closed also unless you intend to continue to receive data, otherwise the socket will consume resources (and potentially cause conflicts with opening the window again, if a listener) until the program is restarted. Be aware of the differences between the listen() and connect() functions; attempting to use one when you mean the other may result in errors, unpredictable behavior, or both.

# Properties

# hostName

Availability
1.2.0
hostName :String

the host name to connect to. Must be INADDR_ANY or an identifier for the local device in order to listen


# isValid

Availability
1.2.0
isValid :Boolean

whether or not the socket is valid


# mode

Availability
1.2.0
mode :Number

the socket's mode


# port

Availability
1.2.0
port :Number

the port to connect/listen on


# stripTerminator

Availability
1.2.0
stripTerminator :Boolean

strip terminating null character when sending string data; default is false

# Methods

# close

Availability
1.2.0
close() void

close the socket

Returns

Type
void

# connect

Availability
1.2.0
connect() void

connect the scocket to a TCP server

Returns

Type
void

# listen

Availability
1.2.0
listen() void

set up the socket to receive connections

Returns

Type
void

# write

Availability
1.2.0
write(data, sendTo) void

write data to the socket, if the mode is WRITE_MODE or READ_WRITE_MODE

Parameters

Name Type Description
data Object | String

either a string or blob object representing the data to be transferred

sendTo Number

the socket reference to send the data to. Default is to send to all connected sockets

Returns

Type
void

# Events

# read

Availability
1.2.0

new data was read off the socket

Properties

Name Type Description
from Number

the reference for the socket that data was retrieved from

data Titanium.Blob

a blob representing the data read, can be interpreted via toString

source Object

Source object that fired the event.

type String

Name of the event fired.

bubbles Boolean

True if the event will try to bubble up if possible.

cancelBubble Boolean

Set to true to stop the event from bubbling.


# readError

Availability
1.2.0

an error occured when reading

Properties

Name Type Description
success Boolean

Indicates a successful operation. Returns false.

error String

Error message, if any returned. May be undefined.

code Number

Error code. If the error was generated by the operating system, that system's error value is used. Otherwise, this value will be -1.

source Object

Source object that fired the event.

type String

Name of the event fired.

bubbles Boolean

True if the event will try to bubble up if possible.

cancelBubble Boolean

Set to true to stop the event from bubbling.


# writeError

Availability
1.2.0

an error occured when writing

Properties

Name Type Description
success Boolean

Indicates a successful operation. Returns false.

error String

Error message, if any returned. May be undefined.

code Number

Error code. If the error was generated by the operating system, that system's error value is used. Otherwise, this value will be -1.

source Object

Source object that fired the event.

type String

Name of the event fired.

bubbles Boolean

True if the event will try to bubble up if possible.

cancelBubble Boolean

Set to true to stop the event from bubbling.