# Titanium.Network.Socket.TCP
TCP socket that implements the Titanium.IOStream
interface.
# Overview
Most socket operations are asynchronous. When you create a socket, you can define callback functions to receive the results of API calls, as well as to handle incoming data.
For example, for a client-side socket, you define Titanium.Network.Socket.TCP.connected and Titanium.Network.Socket.TCP.error callback functions.
To connect to a remote host, call the socket's
Titanium.Network.Socket.TCP.connect method. If the socket connects
successfully, your connected
callback is invoked, and you can send and receive data
on the socket. If the socket connection fails, your error
callback is invoked.
After a socket is connected, you can access it like any other Titanium.IOStream.
Note that the socket's read
and write
methods may block, so in most cases
you should use the asynchronous Titanium.Stream.read, Titanium.Stream.write
and Titanium.Stream.pump methods provided by the Titanium.Stream module,
rather than using the socket object's read
and write
methods directly.
A familiarity with the basics of BSD socket programming is recommended before using sockets with Titanium.
Use the Titanium.Network.Socket.createTCP method to create a TCP socket.
# Examples
# Simple Socket IO using Stream.pump
The following example uses the Titanium.Stream.pump method from the Titanium.Stream
module to read data from a socket. The pump
method registers a callback that is
called repeatedly to process incoming data from the socket.
var socket = Ti.Network.Socket.createTCP({
host: 'blog.example.com', port: 80,
connected: function (e) {
Ti.API.info('Socket opened!');
Ti.Stream.pump(e.socket, readCallback, 1024, true);
Ti.Stream.write(socket, Ti.createBuffer({
value: 'GET http://blog.example.com/index.html HTTP/1.1\r\n\r\n'
}), writeCallback);
},
error: function (e) {
Ti.API.info('Error (' + e.errorCode + '): ' + e.error);
},
});
socket.connect();
function writeCallback(e) {
Ti.API.info('Successfully wrote to socket.');
}
function readCallback(e) {
if (e.bytesProcessed == -1)
{
// Error / EOF on socket. Do any cleanup here.
...
}
try {
if(e.buffer) {
var received = e.buffer.toString();
Ti.API.info('Received: ' + received);
} else {
Ti.API.error('Error: read callback called with no buffer!');
}
} catch (ex) {
Ti.API.error(ex);
}
}
# Listening Socket Example
The following sample shows a trivial example of using a listening socket. In this case, the application simply sends messages to itself, using the loopback address.
// Hostname to listen on/connect to. Here we use the loopback
// address. iOS also supports Ti.Platform.address (the address of
// the WiFi interface).
// Android supports only the loopback address.
var hostname = '127.0.0.1';
var clientSocket = Ti.Network.Socket.createTCP({
host : hostname,
port : 40404,
connected : function(e) {
Ti.API.info('Client socket connected!');
Ti.Stream.pump(e.socket, pumpCallback, 1024, true);
e.socket.write(Ti.createBuffer({
value : 'A message from a connecting socket.'
}));
},
error : function(e) {
Ti.API.info('Error (' + e.errorCode + '): ' + e.error);
}
});
function writeCallback(e) {
Ti.API.info('Successfully wrote to socket.');
}
function pumpCallback(e) {
// Has the remote socket closed its end?
if (e.bytesProcessed < 0) {
Ti.API.info("Closing client socket.");
clientSocket.close();
return;
}
try {
if(e.buffer) {
var received = e.buffer.toString();
Ti.API.info('Received: ' + received);
} else {
Ti.API.error('Error: read callback called with no buffer!');
}
} catch (ex) {
Ti.API.error(ex);
}
}
// Create a socket and listen for incoming connections
var listenSocket = Ti.Network.Socket.createTCP({
host : hostname,
port : 40404,
accepted : function(e) {
// This where you would usually store the newly-connected socket, e.inbound
// so it can be used for read / write operations elsewhere in the app.
// In this case, we simply send a message then close the socket.
Ti.API.info("Listening socket <" + e.socket + "> accepted incoming connection <" + e.inbound + ">");
e.inbound.write(Ti.createBuffer({
value : 'You have been connected to a listening socket.\r\n'
}));
e.inbound.close();
// close the accepted socket
},
error : function(e) {
Ti.API.error("Socket <" + e.socket + "> encountered error when listening");
Ti.API.error(" error code <" + e.errorCode + ">");
Ti.API.error(" error description <" + e.error + ">");
}
});
// Starts the socket listening for connections, does not accept them
listenSocket.listen();
Ti.API.info("Listening now...");
// Tells socket to accept the next inbound connection. listenSocket.accepted gets
// called when a connection is accepted via accept()
Ti.API.info("Calling accept.");
listenSocket.accept({
timeout : 10000
});
// Call connect after a short timeout to ensure the listening socket is ready to go.
Ti.API.info("Setting timer to connect.");
setTimeout(function(e)
{
Ti.API.info("Calling connect on client socket.");
clientSocket.connect();
}, 500);
# Properties
# accepted
Callback to be fired when a listener accepts a connection.
# connected
Callback to be fired when the socket enters the "connected" state.
Only invoked following a successful connect call.
Can only be modified when this socket is in the INITIALIZED state.
# error
Callback to be fired when the socket enters the ERROR state.
# host
The host to connect to or listen on.
Can only be modified when this socket is in the INITIALIZED state.
Supports both IPv4 and IPv6 addresses.
# listenQueueSize
Max number of pending incoming connections to be allowed when the socket is in the LISTENING state.
Any incoming connections received while the max number of pending connections has been reached will be rejected.
# port
The port to connect to or listen on.
Can only be modified when this socket is in the INITIALIZED state.
# state READONLY
Current state of the socket.
# timeout
Timeout, in milliseconds, for connect
and all write
operations.
Can only be modified when this socket is in the INITIALIZED state.
# Methods
# accept
Tells a LISTENING socket to accept a connection request at the top of a listener's request queue when one becomes available.
Nonblocking; if there are no connections in the queue, sets a flag so that the socket accepts the next incoming connection immediately.
Takes an argument, an AcceptDict object which assigns options to the new
connection. If the socket is already flagged to accept the next connection,
the existing accept options will be updated to use the newly specified options
object.
The accepted
callback is called when a new connection is accepted as a result of
calling accept
. The callback argument holds a reference to a new socket,
representing the accepted connection.
Note that the connected callback is not called on the newly created socket.
This is because the socket is created in the
CONNECTED state, so it never transitions
to the CONNECTED
state.
Throws an exception if called on a socket that is not in a LISTENING state.
Parameters
Name | Type | Description |
---|---|---|
options | AcceptDict | Options to be set on next accepted socket. |
Returns
- Type
- void
# connect
Attempts to connect the socket to its host/port.
Throws an exception if the socket is in a CONNECTED or LISTENING state. Throws an exception if a valid host and port has not been set on this socket.
Nonblocking; connection attempts are asynchronous.
Returns
- Type
- void
# listen
Attempts to start listening on the socket's host/port.
The listen
call will attempt to listen on the specified host and/or port
property for the socket if they are set.
Nonblocking; may return before the socket is fully open and listening.
If the socket is already in a LISTENING or
CONNECTED state, listen
throws an exception
and sets the socket state to ERROR, but does
not fire the error callback.
Any error encountered after the socket starts listening results in the error callback being fired.
Returns
- Type
- void