# Modules.Bluetooth.BluetoothSocket

A connected or connecting Bluetooth socket.

Availability
1.0.0

# Overview

The BluetoothSocket object used to make a connection to the remote device. It is used to both initiate an outgoing connection and to manage the connection.

# Properties

# readBufferSize

Availability
1.0.0
readBufferSize :Number

The size of the read buffer in bytes. By default, the buffer size is 4*1024 bytes.

# Methods

# cancelConnect

Availability
1.0.0
cancelConnect() void

Drops the ongoing connection attempt if in progress.

If there is no connection attempt in progress, it does nothing.

Returns

Type
void

# close

Availability
1.0.0
close() void

Closes the socket.

Listen for the disconnected event to be notified when socket is closed or the error in case of failure.

Returns

Type
void

# connect

Availability
1.0.0
connect() void

Starts the connection to the remote device.

This call will block until a connection is established or the connection fails. Listen for the connected event to be notified when the connection is established.

Returns

Type
void

# getReadBufferSize

Availability
1.0.0
getReadBufferSize() Number

Get the size of the read buffer in bytes.

Returns

Size of the read buffer in bytes.

Type
Number

# getRemoteDevice

Availability
1.0.0
getRemoteDevice() Modules.Bluetooth.BluetoothDevice

Get the remote device this socket is associated with.

Returns

The object representing the device to which this socket is connected to.


# isConnected

Availability
1.0.0
isConnected() Boolean

Determines whether there is an active connection with the remote device.

Returns

connection status of this socket

Type
Boolean

# isConnecting

Availability
1.0.0
isConnecting() Boolean

Determines whether there is an ongoing connection attempt in progress.

Returns

True if connection attempt in progress false otherwise

Type
Boolean

# setReadBufferSize

Availability
1.0.0
setReadBufferSize(newReadBufferSize) void

Sets the size of the read buffer in bytes.

You can set the read buffer size at any time, but it will only take effect during the next connection. By default, the buffer size is 4*1024 bytes.

Parameters

Name Type Description
newReadBufferSize Number

The desired size of the read buffer in bytes.

Returns

Type
void

# write

Availability
1.0.0
write(buffer) void

Sends an array of bytes over the socket.

If the socket is not connected, then this method will throw an error.

Parameters

Name Type Description
buffer Titanium.Buffer

Represents the data to be sent over the socket.

Returns

Type
void

# Events

# connected

Availability
1.0.0

Fired when the connection through the socket is established.

Properties

Name Type Description
socket Modules.Bluetooth.BluetoothSocket

The socket through which the connection was made.

source Object

Source object that fired the event.

type String

Name of the event fired.

bubbles Boolean

True if the event will try to bubble up if possible.

cancelBubble Boolean

Set to true to stop the event from bubbling.


# disconnected

Availability
1.0.0

Fired when connection to the socket is lost.

Properties

Name Type Description
socket Modules.Bluetooth.BluetoothSocket

The socket on which the data was received.

message String

The localized message of the exception that accompanies the disconnect event. The localized message is Socket is Disconnected.

source Object

Source object that fired the event.

type String

Name of the event fired.

bubbles Boolean

True if the event will try to bubble up if possible.

cancelBubble Boolean

Set to true to stop the event from bubbling.


# error

Availability
1.0.0

Fired when an operation fails.

Properties

Name Type Description
socket Modules.Bluetooth.BluetoothSocket

The socket that encounter the error.

errorMessage String

The error message for the error encountered on the socket. The error can be encountered while performing any socket operations like- socket connecting to remote device, cancelling the connecting operation, closing the socket, socket connection gets lost etc. Note:- If the error message "Device connection was lost." comes, that signifies the connection with the socket is lost which can occur if the device goes out of bluetooth range, remote device deliberately disconnects the connection, etc.

source Object

Source object that fired the event.

type String

Name of the event fired.

bubbles Boolean

True if the event will try to bubble up if possible.

cancelBubble Boolean

Set to true to stop the event from bubbling.


# receivedData

Availability
1.0.0

Fired when data is received on this socket.

Properties

Name Type Description
socket Modules.Bluetooth.BluetoothSocket

The socket on which the data was received.

data Titanium.Buffer

A buffer object holding the data received.

source Object

Source object that fired the event.

type String

Name of the event fired.

bubbles Boolean

True if the event will try to bubble up if possible.

cancelBubble Boolean

Set to true to stop the event from bubbling.