# Modules.Bluetooth.BluetoothSocket
A connected or connecting Bluetooth socket.
# Overview
The BluetoothSocket
object used to make a connection to the remote device. It is used to both
initiate an outgoing connection and to manage the connection.
# Properties
# readBufferSize
The size of the read buffer in bytes. By default, the buffer size is 4*1024 bytes.
# Methods
# cancelConnect
Drops the ongoing connection attempt if in progress.
If there is no connection attempt in progress, it does nothing.
Returns
- Type
- void
# close
Closes the socket.
Listen for the disconnected event to be notified when socket is closed or the error in case of failure.
Returns
- Type
- void
# connect
Starts the connection to the remote device.
This call will block until a connection is established or the connection fails. Listen for the connected event to be notified when the connection is established.
Returns
- Type
- void
# getReadBufferSize
Get the size of the read buffer in bytes.
Returns
Size of the read buffer in bytes.
- Type
- Number
# getRemoteDevice
Get the remote device this socket is associated with.
Returns
The object representing the device to which this socket is connected to.
# isConnected
Determines whether there is an active connection with the remote device.
Returns
connection status of this socket
- Type
- Boolean
# isConnecting
Determines whether there is an ongoing connection attempt in progress.
Returns
True if connection attempt in progress false otherwise
- Type
- Boolean
# setReadBufferSize
Sets the size of the read buffer in bytes.
You can set the read buffer size at any time, but it will only take effect during the next connection. By default, the buffer size is 4*1024 bytes.
Parameters
Name | Type | Description |
---|---|---|
newReadBufferSize | Number | The desired size of the read buffer in bytes. |
Returns
- Type
- void
# write
Sends an array of bytes over the socket.
If the socket is not connected, then this method will throw an error.
Parameters
Name | Type | Description |
---|---|---|
buffer | Titanium.Buffer | Represents the data to be sent over the socket. |
Returns
- Type
- void
# Events
# connected
Fired when the connection through the socket is established.
Properties
Name | Type | Description |
---|---|---|
socket | Modules.Bluetooth.BluetoothSocket | The socket through which the connection was made. |
source | Object | Source object that fired the event. |
type | String | Name of the event fired. |
bubbles | Boolean | True if the event will try to bubble up if possible. |
cancelBubble | Boolean | Set to true to stop the event from bubbling. |
# disconnected
Fired when connection to the socket is lost.
Properties
Name | Type | Description |
---|---|---|
socket | Modules.Bluetooth.BluetoothSocket | The socket on which the data was received. |
message | String | The localized message of the exception that accompanies the disconnect event. The localized message is |
source | Object | Source object that fired the event. |
type | String | Name of the event fired. |
bubbles | Boolean | True if the event will try to bubble up if possible. |
cancelBubble | Boolean | Set to true to stop the event from bubbling. |
# error
Fired when an operation fails.
Properties
Name | Type | Description |
---|---|---|
socket | Modules.Bluetooth.BluetoothSocket | The socket that encounter the error. |
errorMessage | String | The error message for the error encountered on the socket. The error can be encountered while performing any socket operations like- socket connecting to remote device, cancelling the connecting operation, closing the socket, socket connection gets lost etc. Note:- If the error message "Device connection was lost." comes, that signifies the connection with the socket is lost which can occur if the device goes out of bluetooth range, remote device deliberately disconnects the connection, etc. |
source | Object | Source object that fired the event. |
type | String | Name of the event fired. |
bubbles | Boolean | True if the event will try to bubble up if possible. |
cancelBubble | Boolean | Set to true to stop the event from bubbling. |
# receivedData
Fired when data is received on this socket.
Properties
Name | Type | Description |
---|---|---|
socket | Modules.Bluetooth.BluetoothSocket | The socket on which the data was received. |
data | Titanium.Buffer | A buffer object holding the data received. |
source | Object | Source object that fired the event. |
type | String | Name of the event fired. |
bubbles | Boolean | True if the event will try to bubble up if possible. |
cancelBubble | Boolean | Set to true to stop the event from bubbling. |