# Global
The APIs that reside in the global scope, which may be called without a namespace prefix.
# Overview
Titanium provides a number of global built-in objects, detailed below.
# String Utilities
Titanium includes several extra utility functions for formatting text, attached to the global Global.String object.
# console
Titanium provides Global.Console support familiar to many javascript developers for logging at the toplevel, in addition to the Titanium.API logging facilities.
# Timers
Titanium has built-in support for one-off and repeating timers:
- Use Global.setTimeout to start a one-off timer.
- Use Global.setInterval to start a repeating timer.
# Alert
Titanium has a built-in convenience function Global.alert which can be used as an alias for the Titanium.UI.AlertDialog module.
# Locale
The L
macro can also be used as an alias for the Titanium.Locale.getString method.
# Properties
# Methods
# alert
Displays a pop-up alert dialog with the passed in message
.
This function is a shortcut for creating and displaying an Titanium.UI.AlertDialog. For example, the following two statements produce the same result.
alert('Danger, Will Robinson!');
Ti.UI.createAlertDialog({ message: 'Danger, Will Robinson!' }).show();
Note that unlike a web browser-based version of alert
, the method is asynchronous. However,
only one alert dialog will be visible and modal at a time.
Be aware that this method may be removed in the future.
Parameters
Name | Type | Description |
---|---|---|
message | String | Alert message. |
Returns
- Type
- void
# clearInterval
Cancels an interval timer.
Parameters
Name | Type | Description |
---|---|---|
timerId | Number | Unique timer identifier returned by setInterval. |
Returns
- Type
- void
# clearTimeout
Cancels a one-time timer.
Parameters
Name | Type | Description |
---|---|---|
timerId | Number | Unique timer identifier returned by setTimeout. |
Returns
- Type
- void
# decodeURIComponent
Replaces each escape sequence in the specified string, created using the encodedURI
method, with the character that it represents.
For more information, see the MDN website for encodeURIComponent and decodeURIComponent.
Parameters
Name | Type | Description |
---|---|---|
encodedURI | String | Text that optionally contains encoded escape sequences. |
Returns
Decoded string.
- Type
- String
# encodeURIComponent
Replaces each special character in the specified string with the equivalent URI escape sequence. Useful for encoding URIs.
For more information, see the MDN website for encodeURIComponent and decodeURIComponent.
Parameters
Name | Type | Description |
---|---|---|
string | String | Text that optionally contains special characters. |
Returns
Encoded string.
- Type
- String
# L
An alias for getString.
Parameters
Name | Type | Description |
---|---|---|
key | String | Key used to lookup the localized string. |
hint | String | Text to return if |
Returns
Localized string defined by key
, or value of hint
otherwise.
- Type
- String
# require
Loads either a native Titanium module or a CommonJS module.
The require
function takes a module identifier as its argument and returns an object with
references to the module's exported symbols.
# ES6+ Syntax
Using Titanium SDK 7.1.0 and later, you can also use the ES6+ import
and export
syntax
by enabling transpiling via the <transpile>true</transpile>
property in your tiapp.xml
# Native Titanium Module
To load a native Titanium module:
- Install the module to the project or copy it to the Titanium SDK home directory.
- Add the module as a dependency to the project by modifying the
modules
section of thetiapp.xml
file. - Initialize the module with the
require
method by passing the module ID to the method.
For detailed instructions, refer to Using a Module.
# CommonJS Module
To load a local CommonJS module, place the CommonJS module in the Resources
directory of
your project. Pass the require
method the path to the file without the Resources
directory, platform-specific directory and the .js
extension.
Note that the appropriate platform-specific Resources
subdirectory is merged into the
main Resources
directory at build time. For example, suppose the following files exist.
Resources/app.js
Resources/ui/MainWindow.js
Resources/iphone/ui/TaskWindow.js
Resources/android/ui/TaskWindow.js
The appropriate TaskWindow.js
file is moved into the Resources/ui
directory of the
built application. To include both the MainWindow module and the platform-specific
TaskWindow module from any JavaScript file in the project:
// load main window module from ui subdirectory
var mainWindow = require('ui/MainWindow');
// load platform-specific task window module
var taskWindow = require('ui/TaskWindow');
For more information, see the official CommonJS website.
# Alloy
For Alloy, place the CommonJS modules in the app/lib
directory of your Alloy project,
then load the module with the require
method without the app/lib
path and .js
extension.
Starting with Alloy 1.5.0, you can add platform-specific directories to the app/lib
directory.
Do not include the platform-specific directory when referencing the CommonJS module.
For example, a module file app/lib/android/myModule/module.js
may be loaded by
app/controllers/index.js
using:
require('myModule/module');
# Android
Additionally, on Android, an absolute path to a module may be specified using a path
separator (/
) at the beginning of the path.
For example, a module file Resources/myModule/module.js
may be required by
Resources/example/example.js
using either of the following:
require('../myModule/module')
require ('/myModule/module')
Parameters
Name | Type | Description |
---|---|---|
moduleId | String | Native module ID or local path to a JavaScript file minus the |
Returns
Exported exports
object of the required module.
- Type
- any
# setInterval
Executes a function repeatedly with a fixed time delay between each call to that function.
Note that although the interval is not guaranteed to be exact, the interval between calls will be no less than the specified delay.
Returns a unique timer identifier that can be passed to clearInterval to cancel this timer.
For more information, see the MDN website for setInterval.
Parameters
Name | Type | Description |
---|---|---|
function | Callback | Function to call. |
delay | Number | Time in milliseconds to wait between calls to function. |
Returns
Unique timer identifier.
- Type
- Number
# setTimeout
Executes code or a function after a delay.
Note that although the timeout is not guaranteed to be exact, the delay before the function is invoked will be no less than the specified delay.
Returns a unique timer identifier that can be passed to clearTimeout to cancel this timer.
For more information, see the MDN website for setTimeout.
Parameters
Name | Type | Description |
---|---|---|
function | Callback | Code or function to call. |
delay | Number | Time in milliseconds to wait before the function is called. |
Returns
Unique timer identifier.
- Type
- Number
# Constants
# DIST_ADHOC
A special constant that is replaced during the app build with a boolean true
/false
value, based on whether build target is 'dist-adhoc'
.
The replacement is done by a Babel plugin during JS transpilation phase of the app build. This is an easy way to guard deploy type-specific codepaths (and make it easier for Babel to strip away dead code paths).
This pre-define originally lived in Alloy compilation but has been migrated to the SDK build process.
# DIST_STORE
A special constant that is replaced during the app build with a boolean true
/false
value, based on whether build target is 'dist-appstore'
or 'dist-playstore'
.
The replacement is done by a Babel plugin during JS transpilation phase of the app build. This is an easy way to guard deploy type-specific codepaths (and make it easier for Babel to strip away dead code paths).
This pre-define originally lived in Alloy compilation but has been migrated to the SDK build process.
# ENV_DEVELOPMENT
A special constant that is replaced during the app build with a boolean true
/false
value, based on whether deploy type is 'development'
. Typically true for simulator/emulator builds.
The replacement is done by a Babel plugin during JS transpilation phase of the app build. This is an easy way to guard deploy type-specific codepaths (and make it easier for Babel to strip away dead code paths).
This pre-define originally lived in Alloy compilation but has been migrated to the SDK build process.
# ENV_PRODUCTION
A special constant that is replaced during the app build with a boolean true
/false
value, based on whether deploy type is 'production'
. Typically true for app store/ad-hoc builds.
The replacement is done by a Babel plugin during JS transpilation phase of the app build. This is an easy way to guard deploy type-specific codepaths (and make it easier for Babel to strip away dead code paths).
This pre-define originally lived in Alloy compilation but has been migrated to the SDK build process.
# ENV_TEST
A special constant that is replaced during the app build with a boolean true
/false
value, based on whether deploy type is 'test'
. Typically true for device builds.
The replacement is done by a Babel plugin during JS transpilation phase of the app build. This is an easy way to guard deploy type-specific codepaths (and make it easier for Babel to strip away dead code paths).
This pre-define originally lived in Alloy compilation but has been migrated to the SDK build process.
# OS_ANDROID
A special constant that is replaced during the app build with a boolean true
/false
value.
This value is replaced by an injected boolean literal value indicating if the current platform is Android.
The replacement is done by a Babel plugin during JS transpilation phase of the app build. This is an easy way to guard platform-specific codepaths (and make it easier for Babel to strip away dead code paths).
This pre-define originally lived in Alloy compilation but has been migrated to the SDK build process.
# OS_IOS
A special constant that is replaced during the app build with a boolean true
/false
value.
This value is replaced by an injected boolean literal value indicating if the current platform is ipad/iphone.
The replacement is done by a Babel plugin during JS transpilation phase of the app build. This is an easy way to guard platform-specific codepaths (and make it easier for Babel to strip away dead code paths).
This pre-define originally lived in Alloy compilation but has been migrated to the SDK build process.
# OS_VERSION_MAJOR
The operation system's major version number.
This returns the same value as the versionMajor property.
if (OS_IOS && (OS_VERSION_MAJOR >= 13)) {
// Do something on iOS 13 or higher only.
}
# OS_VERSION_MINOR
The operating system's minor version number.
This returns the same value as the versionMinor property.
Will return zero if the OS does not have a minor version.
# OS_VERSION_PATCH
The operating system's patch version number.
This returns the same value as the versionPatch property.
Will return zero if the OS does not have a patch version.