# Titanium.UI.2DMatrix
The 2D Matrix is an object for holding values for an affine transformation matrix.
DEPRECATED SINCE 8.0.0
Use Titanium.UI.Matrix2D for improved ES6+ compatibility instead.
# Overview
A 2D matrix is used to rotate, scale, translate, or skew the objects in a two-dimensional space. A 2D affine transformation can be represented by a 3 by 3 matrix:
a | b | 0 |
c | d | 0 |
tx | ty | 1 |
The third column is constant (0,0,1).
On iOS, the matrix terms, a
, b
, c
, d
, tx
, and ty
,
are available as properties. On Android, the matrix terms are not available as properties.
Use the Titanium.UI.create2DMatrix method to create a new 2D matrix. You can pass an optional MatrixCreationDict dictionary to the method to initialize the matrix. For example, the following creates a new matrix with a 45 degree rotation.
var m = Ti.UI.create2DMatrix({
rotate: 45
});
If you pass no arguments, create2DMatrix
returns an identity matrix.
# Examples
# Apply a 2D Matrix to a Label
The following uses a 2D matrix to translate a label in the y direction.
var win = Ti.UI.createWindow({
backgroundColor: 'white'
});
var label = Ti.UI.createLabel({
font:{fontSize:50},
text:'Titanium',
textAlign:'center',
top: 100
});
win.add(label);
var button = Ti.UI.createButton({
title:'Animate',
bottom:20,
width:200, height:40
});
win.add(button);
button.addEventListener('click', function(){
var t1 = Ti.UI.create2DMatrix();
t1 = t1.translate(0, 300);
var a1 = Ti.UI.createAnimation();
a1.transform = t1;
a1.duration = 800;
label.animate(a1);
});
win.open();
# Properties
# Methods
# invert
Returns a matrix constructed by inverting this matrix.
Returns
- Type
- Titanium.UI.2DMatrix
# multiply
Returns a matrix constructed by combining two existing matrices.
The argument, t2
is concatenated to the matrix instance against which the function is invoked. The
resulting matrix is the result of multiplying this matrix by t2
. You might perform several
multiplications in order to create a single matrix that contains the cumulative effects of
several transformations.
Note that matrix operations are not commutative -- the order in which you concatenate matrices
is important. That is, the result of multiplying matrix t1
by matrix t2
does not necessarily
equal the result of multiplying matrix t2
by matrix t1
.
Parameters
Name | Type | Description |
---|---|---|
t2 | Titanium.UI.2DMatrix | The second matrix. |
Returns
- Type
- Titanium.UI.2DMatrix
# rotate
Returns a matrix constructed by rotating this matrix.
There are two distinct versions of this method, depending on whether one argument or two are specified.
rotate(angle)
. The standardrotate
method.rotate(fromAngle, toAngle)
. Android only. Used for specifying rotation animations.
In both cases, a positive value specifies clockwise rotation and a negative value specifies counter-clockwise rotation.
Details for each version are discussed below.
# rotate(angle)
Returns a matrix constructed by rotating this matrix.
Note that the resulting matrix only expresses the final transformation, not the
direction of the rotation. For example, the matrix produced by m1.rotate(-10)
is identical to the matrix produced by m1.rotate(350)
and m1.rotate(710)
.
Note that if you specify a rotation matrix as the transform
property of an
animation, the animation animates the view from its current rotation to the
rotation represented by the matrix by its shortest path. So to rotate a view
in a complete circle, the easiest method is to chain together three animations,
rotating 120 degrees each time.
For the purposes of animation, it should be noted that the rotation angle is normalized to the range -180 <= angle < 180. In other words, an angle of 180 degrees is normalized to -180. This makes no difference except when determining which direction an animation rotates. 179 degrees rotates rotate clockwise, but 180 degrees is normalized to -180, so rotates counter-clockwise.
# rotate(angle, toAngle) -- Android Only
This is an Android-specific method used for creating rotation animations.
Returns a 2DMatrix
object that represents a rotation from angle
to toAngle
.
Angles are specified in degrees. Positive values represent clockwise rotation, and negative values represent counter-clockwise rotation. Values are not normalized, so for example an angle of 720 degrees represents two complete clockwise revolutions.
The resulting object cannot be expressed as an affine transform, but can be used with the Titanium.UI.Animation.transform property to specify a rotation animation.
Parameters
Name | Type | Description |
---|---|---|
angle | Number | Angle to rotate to, in degrees. On Android, if |
toAngle | Number | Ending angle for a rotation animation, in degrees. Android only. |
Returns
- Type
- Titanium.UI.2DMatrix
# scale
Returns a 2DMatrix
object that specifies a scaling animation from one scale to another.
There are two distinct versions of this method, depending on whether two arguments or four are specified.
scale(sx, sy)
. The standardscale
method.scale(fromSx, fromSy, toSx, toSy)
. Android only. Used for specifying a scaling animation from one size to another.
# scale(sx, sy)
Returns a matrix constructed by applying a scale transform to this matrix.
Scaling the current matrix by sx
along the X axis and by sy
along the Y axis.
# scale(sx, sy, toSx, toSy) -- Android Only
This Android-specific method returns a 2DMatrix
object that can be used to
create a scaling animation from one scale factor to another scale factor.
The resulting object cannot be expressed as an affine transform, but can be used with the transform property to specify a scaling animation.
Parameters
Name | Type | Description |
---|---|---|
sx | Number | Horizontal scaling factor. If |
sy | Number | Vertical scaling factor. If |
toSx | Number | Ending horizontal scaling factor, at the end of an animation.
If specified, |
toSy | Number | Ending vertical scaling factor, at the end of an animation.
If specified, |
Returns
- Type
- Titanium.UI.2DMatrix
# translate
Returns a matrix constructed by applying a translation transform to this matrix.
Parameters
Name | Type | Description |
---|---|---|
tx | Number | Horizontal component of the translation. |
ty | Number | Vertical component of the translation. |
Returns
- Type
- Titanium.UI.2DMatrix